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AI Insights · Timothy · July 2021

Top 5 Boxing Games Performance in Poland: Q2 2021

Discover the performance trends of the top 5 boxing games on the unified platform in Poland during Q2 2021, including downloads, revenue, and active users.

Top 5 Boxing Games Performance in Poland: Q2 2021

In Q2 2021, the top 5 boxing games in Poland showcased varied performance metrics across downloads, revenue, and active users, according to data from Sensor Tower. Here's a closer look at how each game fared on the unified platform.

Boxing Star: Real Boxing Fight

Throughout the quarter, weekly downloads for Boxing Star: Real Boxing Fight fluctuated between 330 and 849, with a notable increase towards the end of June, peaking at 583. Revenue saw a peak of approximately $377 in early April but generally trended downward to around $240 by the end of June. Active users started at 2.4K in late March and saw a gradual decline, bottoming out at around 1K in mid-May before recovering slightly to 1.6K by the end of the quarter.

EA SPORTS™ UFC®

EA SPORTS™ UFC® experienced relatively stable weekly downloads, ranging from 862 to 1.6K, with a slight dip in mid-June. Revenue varied significantly, starting at $384 in late March, dropping to $85 in early May, and ending the quarter at around $226. Active users began at 5.2K in late March, saw a peak of 4.4K in late May, and ended at approximately 3.5K by the end of June.

Real Boxing 2

Real Boxing 2's weekly downloads saw a high of 1.3K in early April, dropping to around 600 by the end of June. Revenue remained relatively low, peaking at $172 in mid-May, and ending at around $121. Active users started at 3.6K in late March, peaked at 3.5K in late May, and declined to around 2.1K by the end of June.

Burrito Bison: Launcha Libre

Burrito Bison: Launcha Libre saw a significant spike in weekly downloads, reaching over 3K in late May, before stabilizing around 1K by the end of June. Revenue remained consistent, peaking at $137 in late April and ending the quarter at around $122. Active users fluctuated, starting at 6.7K, peaking at 8.5K in late May, and ending at 6.9K.

WWE Mayhem

WWE Mayhem's weekly downloads were relatively low, fluctuating between 132 and 637, with a slight rise in June. Revenue saw a peak of $298 in late March but generally trended downward, ending at approximately $53. Active users started at 474 in late March, peaked at 744 in mid-April, and settled at around 391 by the end of June.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021